Ejemplo Guía de juego - AS vs Tau (Warhammer 40,000 7th Edition v2025) (2000pts)

BA Lost Brotherhood Strike Force (Blood Angels: Codex (2014) v2014) (2000pts)

The Angel's Virtue, The Red Thirst, Unleashed Upon the Foe

Force Rules

The Angel's Virtue: If this Detachment is chosen as your Primary Detachment, you can re-roll the result when rolling on the Warlord Traits table in Codex: Blood Angels.

The Red Thirst: In a turn in which a model from this Formation charges into combat, the model adds 1 to its Initiative characteristic until the end of the Assault phase. A model that has made a disordered charge that turn receives no benefit from the The Red Thirst.

Unleashed Upon the Foe: Immediately after deploying a unit from this Detachment it may move 6" as though moving in the movement phase. Units that arrive from reserve do not benefit from this rule. (Angel's Blade p134)

Selection Rules

And They Shall Know No Fear: A unit that contains at least one model with this special rule automatically passes Fear and Regroup tests. When it Regroups, the unit does not make the 3" Regroup move, but can instead move, shoot (or Run) and declare charges normally in that turn. Furthermore, if a unit containing one or more models with this special rule is caught by a Sweeping Advance, they are not destroyed, but remain locked in combat instead. (BRB)

Assault Vehicle: Shrouded on the turn it arrives. This also confers to the Dreadnought if he remains on any part of the Drop Pod's structure.

Blessing of the Omnissiah: In each of your Shooting phases, instead of firing his weapons, a Techmarine can choose to repair a single friendly vehicle that he is in base contact with or embarked upon. To repair a vehicle, roll a D6 and add 1 for each Servitor with a servo-arm in his unit, and an additional 1 if the Techmarine has a servo-harness. If the result is a 5 or more, you may either restore a Hull Point lost earlier in the battle, or repair a Weapon Destroyed or Immobilised result suffered earlier in the battle; this is effective immediately.

Bolster Defences: After deployment, but before Scout redeployments and Infiltrate deployments, nominate one piece of terrain in your deployment zone (this cannot be one you have purchased as part of your army). The terrain piece’s cover save is increased by one for the duration of the game (to a maximum of 3+). Note that a piece of terrain can only be bolstered once.

Burning Retros

Drop Pod Assault

Fearless: Units containing one or more models with the Fearless special rule automatically pass Pinning, Fear, Regroup tests and Morale checks, but cannot Go to Ground and cannot choose to fail a Morale check due to the Our Weapons Are Useless rule. If a unit has Gone to Ground and then gains the Fearless special rule, all the effects of Go to Ground are immediately cancelled. (BRB)

Feel No Pain: When a model with this special rule suffers an unsaved Wound, it can make a special Feel No Pain roll to avoid being wounded (this is not a saving throw and so can be used against attacks that state that ‘no saves of any kind are allowed’, for example those inflicted by Perils of the Warp).

Feel No Pain saves may not be taken against Destroyer attacks or against unsaved Wounds that have the Instant Death special rule.

Roll a D6 each time an unsaved Wound is suffered. On a 4 or less, you must take the Wound as normal. On a 5+, the unsaved Wound is discounted – treat it as having been saved.

If a unit has the Feel No Pain special rule with a number in brackets afterwards –Feel No Pain (6+), for example – then the number in brackets is the D6 result needed to discount the Wound. (BRB)

First Into Battle: All Predators and Land Raiders in this Formation have Overcharged Engines (at no extra cost). This means all vehicles in this Formation are Fast vehicles. (Angel's Blade p116)

Furious Charge: In a turn in which a model with this special rule charges into combat, it adds +1 to its Strength characteristic until the end of the Assault phase. A model that has made a disordered charge that turn receives no benefit from Furious Charge. (BRB)

Fury Unbound: The first time Lemartes loses a Wound, add 1 to his Strength and Attacks for the remainder of the game.

Guardian of the Lost: Lemartes can only join a Death Company Squad.

Immobile

Independent Character: Independent characters can join other units. They cannot, however, join units that contain vehicles or Monstrous Creatures. They can join other Independent Characters, though, to form a powerful multi-character unit! Independent Characters pass Look Out, Sir rolls on a 2+. A unit that contains one or more Independent Characters does not need a double 1 to Regroup if reduced to below 25% of its starting numbres, but instead tests as if it had at least 25% remaining.

Full details in BRB. Rule too long to copy verbatim. (BRB)

Inertial Guidance System

Killing Strike: When a weapon with this special rule rolls a 6 To Wound, the target is wounded automatically, regardless of the target’s Toughness, and the Wound has the Instant Death special rule.

Liturgies of Blood: In a turn in which Astorath charges into combat, all Death Company Marines in his unit re-roll failed To Wound rolls in the Fight sub-phase. A model that has made a disordered charge that turn receives no benefit from Liturgies of Blood.

None Can Stay My Wrath: Death Company Dreadnoughts ignore the effects of Crew Shaken or Crew Stunned damage results (but still lose a Hull Point).

Power of the Machine Spirit

Rage: In a turn in which a model with this special rule charges into combat, it gains +2 Attacks for charging, rather than +1. A model that has made a disordered charge that turn receives no benefit from Rage. (BRB)

Relentless: Relentless models can shoot with Heavy, Salvo or Ordnance weapons, counting as stationary, even if they moved in the previous Movement phase. They are also allowed to charge in the same turn they fire Heavy, Ordnance, Rapid Fire or Salvo weapons. (BRB)

Rites of Bloods: In the turn a Death Company Chaplain charges, all Death Company Marines in his unit re-roll failed To Wound rolls. Does not apply to disordered charges. (Angel's Blade p105)

Scout: (Warhammer 40,00: The Rules)

The Black Rage: All Squads and Deadnoughts from this Formation gain +1 Attack while within 12" of their Formation's Chaplain. (Angel's Blade p112)

Transport 12

Wall of Firepower: While a unit includes three Baal Predators, they re-roll To Wound rolls of 1 when shooting. (Angel's Blade p101)

Warlord

Zealot: A unit containing one or more models with the Zealot special rule automatically passes Pinning, Fear and Regroup tests and Morale checks, but cannot Go to Ground and cannot choose to fail a Morale check due to the Our Weapons Are Useless rule. If a unit gains the Zealot special rule when it has Gone to Ground, all the effects of Go to Ground are immediately cancelled.

In addition, units containing one or more models with the Zealot special rule re-roll all failed To Hit rolls during the first round of each close combat – they do not get to re-roll failed To Hit rolls in subsequent rounds. (BRB)


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