LN vs AS en Diamor a 2000pts (Warhammer 40,000 7th Edition v2014) (1999pts)

CSM Black Crusade Detachment (Chaos Space Marines: Codex (2012) v2010) (1999pts)

Death to the False Emperor, Hatred, Lord of Chaos, Path to Glory

Force Rules

Death to the False Emperor: All units in this Detachment have the Hatred (Armies of the Imperium) special rule. In addition, any unit from this Detachment that has the option of taking the VotLW special rule can do so for free.

Hatred: This rule is often presented as Hatred (X) where X identifies a specific type of foe. If the special rule does not specify a type of foe, then the unit has Hatred against everyone. This can refer to a Faction, or a specific unit. For example, Hatred (Orks) means any model with the Ork Faction, whilst Hatred (Big Meks) means only Big Meks. A model striking a hated foe in close combat re-rolls all failed To Hit rolls during the first round of each close combat.

Lord of Chaos: If this Detachment is your Primary Detachment, you can re-roll the results when rolling on the Warlord Traits table in CSM Codex.

Path to Glory: At the start of each friendly turn, choose a model in this Detachment with the Champions of Chaos special rule and roll on the Chaos Boon table. The model has that result for the rest of the game. If the model has the Favoured Scions special rule, roll twice and apply one or both results.

Selection Rules

Assault Vehicle: Passengers disembarking from Access Points on a vehicle with this special rule can charge on the turn they do so (even in a turn that the vehicle was destroyed, or in the following turn) unless the vehicle arrived from Reserve that turn.

Black Legion: The armies of the Black Legion have no equal among other Chaos Space Marines, as each warrior is a veteran of ten millennia of bloodshed. If you wish, you can say that any Chaos Space Marines Detachment or Formation is also a Black legion Detachment or Formation.

Champion of Chaos: A Model with this rule must issue and accept challenges. Where there are multiple models with this rule, the controlling player may decide.
Whenever a model with this rule kills a character, roll a D66 and consult the Chaos Boon chart. This boon remains for the rest of the game.

Crazed: Each time the Helbrute suffers a Glance or Penetrating hit, add a crazed marker. At the start of the next movement phase, roll a D3 (and consult the chart in its profile in Codex: Chaos Space Marines) for each marker and then remove the markers.

Daemon: Models with the Daemon special rule have a 5+ invulnerable save, and also have the Fear special rule.

Daemon of Nurgle: Has the Daemon rule, Hatred (Daemon of Tzeentch), Shrouded and Slow and Purposeful.

Daemon Weapon: At the start of the assault phase, roll a D6. On a 1, the bearer suffers 1 wound with no armour saves allowed, and is reduced to WS1 for that phase.
On a roll of a 2+, the bearer gains that many additional attacks.

Deep Strike: Deep Strike Mishap Table: D6 Roll

1: Terrible Accident! - The entire unit is destroyed!

2-3: Misplaced - Your opponent may deploy the unit anywhere on the table (excluding impassable terrain, but including difficult terrain, which of course counts as dangerous for Deep Striking units), in a valid Deep Strike formation, without rolling for scatter. Units embarked on a misplaced Transport can disembark during their Movement phase as normal.

4-6: Delayed - The unit is placed in Ongoing Reserves.

Endless Hatred: Units that have the VotLW special rule have the Hatred special rule, and can re-roll failed To Hit rolls in every round of close combat when attacking units that contain any models from the Armies of the Imperium.

Eternal Warrior: If a model with this special rule suffers an unsaved Wound from an attack that inflicts Instant Death, it only reduces its Wounds by 1, instead of automatically reducing its Wounds to 0.

Favoured Scions: When a model from a Chaos Warband earns a roll on the Chaos Boon table as a result of the Champion of Chaos special rule, roll twice on the table and choose either one or both of the results.

Fear: At the start of each Fight sub-phase, a unit in base contact with one or more enemy models that cause Fear must take a Leadership test (called a Fear test) before any blows are struck. If the test is passed, all is well and there is no effect. If the test is failed, the unit succumbs to fear – all models in the unit have their Weapon Skill reduced to 1 for the remainder of that Fight sub-phase. Note that a model that causes Fear is not itself immune to Fear, and will still need to take a Fear test if it is base contact with any enemy models that cause Fear.

Fearless: Units containing one or more models with the Fearless special rule automatically pass Pinning, Fear, Regroup tests and Morale checks, but cannot Go to Ground and cannot choose to fail a Morale check due to the Our Weapons Are Useless rule. If a unit has Gone to Ground and then gains the Fearless special rule, all the effects of Go to Ground are immediately cancelled.

First Amongst Traitors: Units of Chaos Terminators and Chosen are Troops choices instead of Elites choices.

Independent Character: Independent characters can join other units. They cannot, however, join units that contain vehicles or Monstrous Creatures. They can join other Independent Characters, though, to form a powerful multi-character unit! Independent Characters pass Look Out, Sir rolls on a 2+. A unit that contains one or more Independent Characters does not need a double 1 to Regroup if reduced to below 25% of its starting numbres, but instead tests as if it had at least 25% remaining.

Full details in BRB. Rule too long to copy verbatim.

Mark of Chaos Ascendant: Abaddon has all four marks of Chaos and benefits from all their abilities (Mark of Khorne grants Rage and Counterattack, the rest are in his profile).
If Abaddon is in the primary force, he must be the warlord.

Mark of Slaanesh: Grants +1 Initiative

Mark of Tzeentch: Improves invunerable saves by +1 (to 3++). Confers a 6+ Invunerable if no existing save is present.

Mutated Beyond Reason: At the start of each sub-fight phase, before rolling the D6 attacks, Roll a D3. This boon applies to all spawn in the unit until end of turn.

1: Subcutaneous Armour (4+ Armour)
2: Grasping Pseudopods (Roll 2D6 and pick the highest for their random attacks)
3: Toxic Haemorrhage (4+ Poisoned)

Objective Secured: All units in a Chaos Warband have this special rule and will control objectives even if an enemy scoring unit is within range of the Objective Marker, unless the enemy unit also has this special rule.

Psyker: A model with this special rule is a Psyker. This rule is typically presented with a Mastery level, shown in brackets - if no Mastery Level is shown then the model has a Mastery Level of 1. Rules for generating and manifesting psychic powers can be found in the Psychic phase section.

Rage: In a turn in which a model with this special rule charges into combat, it gains +2 Attacks for charging, rather than +1. A model that has made a disordered charge that turn receives no benefit from Rage.

Random Attacks: Roll a D6. The result is the number of attacks for that unit.

Shrouded: A unit that contains at least one model with this special rule counts its cover save as being 2 points better than normal. Note that this means a model with the Shrouded special rule always has a cover save of at least 5+, even if it’s in the open.

Cover save bonuses from the Shrouded and Stealth special rules are cumulative (to a maximum of a 2+ cover save).

Slow and Purposeful: A unit that contains at least one model with this special rule cannot Run, Turbo-boost, move Flat Out, perform Sweeping Advances or fire Overwatch. However, they can shoot with Heavy, Salvo and Ordnance weapons, counting as stationary even if they moved in the previous Movement phase. They are also allowed to charge in the same turn they fire Heavy, Ordnance, Rapid Fire or Salvo weapons.

Soul Blaze: If a unit suffers one or more unsaved Wounds from an attack with this special rule, it is set ablaze and continues to burn – mark it with a coin or counter as a reminder.

At the end of each turn, roll a D6 for each unit with a Soul Blaze counter on it. On a 3 or less, the flames die out and the unit is no longer ablaze – remove your reminder counter. On a 4+, the unit takes D3 Strength 4 AP5 hits with the Ignores Cover special rule. These Wounds are Randomly Allocated. A unit cannot have more than one Soul Blaze counter on it at a time.

Torrent: A weapon with this special rule is treated like any other Template weapon, but when firing it in the Shooting phase, place the template so that the narrow end is within 12" of the weaon and the wide end is no closer to the weapon than the narrow end.

Very Bulky: Very Bulky models instead count as three models.

Veterans of the Long War: Models with this rule have +1 Ld and Hatred (Space Marines)
This Hatred applies for the following books:
Codex: Space Marines
Codex: Dark Angels
Codex: Space Wolves
Codex: Blood Angels
Codex: Grey Knights

Warlord Traits: Black Crusader: The Warlord and all units within 12" have Preferred Enemy (Space Marines).

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